AI Insights · Timothy · October 2024
Top 5 Adventure Games Performance in Sweden, Q3 2024
Explore the Q3 2024 performance of top adventure games in Sweden, including download trends, revenue, and active user statistics.
In the third quarter of 2024, the top adventure games on a unified platform in Sweden exhibited diverse performance trends. Data from Sensor Tower provides insights into downloads, revenue, and active users for these popular games.
Zenless Zone Zero, published by COGNOSPHERE PTE. LTD., showed a notable revenue trend with fluctuations throughout the quarter. Weekly revenue reached a high of approximately $6.6K in early July and saw a significant drop by the end of the quarter, landing at around $1.1K. Downloads followed a similar downward trajectory, starting at 9.1K in the first week of July and declining to just over 130 by the end of September. Active users mirrored this pattern, decreasing from 8.1K to 2.3K by the quarter's close.
Brain Test 4: Tricky Friends from UNICO STUDIO, experienced a gradual increase in revenue, peaking at approximately $109 in the week of September 23. Downloads fluctuated, starting at 2.4K and ending the quarter slightly lower at 833. Active users remained relatively stable, averaging around 11K throughout the quarter, with a slight increase towards the end.
Aha World: Doll Dress-Up Game, published by Aha World Ltd., maintained a consistent revenue stream, with weekly figures hovering between $495 and $823. Downloads were stable, beginning at 1.7K and ending at 873. The game's active user base remained steady, averaging around 11K weekly, with minor fluctuations.
Super Mario Run by Nintendo Co., Ltd. had variable revenue, peaking at $432 in late July. Downloads showed an initial increase, reaching 1.9K in the week of July 22, before tapering off to 828 by the end of September. Active users displayed a similar trend, starting at 4.8K, increasing to 5.9K in July, and stabilizing around 4.2K towards the quarter's end.
Finally, The Sims™ FreePlay from Electronic Arts saw a steady revenue increase, peaking at approximately $1.9K in late September. Downloads fluctuated, starting at 820 and decreasing to 486 by the end of the quarter. Active users showed a slight decline from 5.2K to 4.9K over the three months.
For more detailed insights and data, visit Sensor Tower.